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In a continued effort to improve system performance as well as improve the overall game, we've made some changes to the way stat regeneration works. 

These changes have been tested but please keep an eye out for bugs & report any you find. 

Why is a change being made?

When you hit the higher levels and have thousands of health, energy and/or stamina it can take days or even weeks to fully regenerate without using the Godfather.

Solution

Over Level 200 now regenerates a percentage of their maximum stat rather than a set #. The regeneration system has been re-written from scratch to include several optimizations as well lessening the load on the servers. The regeneration cycles / timers have also been adjusted due to this change. 

Example: If you have 1,000 energy and are above Level 200, you now regenerate 10 energy every cycle rather than 1. A Nightowl would regenerate 30 per cycle.

Example 2: If you have 2,500 health and are above Level 200, you now regenerate 25 health points every cycle rather than 1. A Soldato would regenerate 75 per cycle.

Health

Timing

No change. Still regenerates every 3 minutes.

Under Level 200

No change. 1 health point per cycle, 3 for Soldatos.

Over Level 200

Everyone: 1% of Maximum Health

Soldatos: 3% of Maximum Health

Energy

Timing

Regenerates every 5 minutes instead of 3.

Under Level 200

No change. 1 energy per cycle, 3 for Nightowls.

Over Level 200

Everyone: 1% of Maximum Energy

Nightowls: 3% of Maximum Energy

Stamina

Timing

No change. Still regenerates every 3 minutes.

Under Level 200

No change. 1 stamina per cycle.

Over Level 200

Everyone regenerates 1% Maximum Stamina 

02.06.2016
 
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