This decision has come after several months of analysis, gathering feedback both publically and privately from players currently playing - and those who have left - the game. Making a change this large is not something I'd undertake lightly, but I think these limits will better serve everyone overall, rather than the game being slanted toward one player style or another. Based off the overall feedback and some math I don't even want to try to explain, the attack ranges were updated and applied to the hit list.
Attack ranges now apply to attacking on and off the hit list equally, as well as placing bounties.
Level 1 can attack Levels 1 - 25.
Level 5 can attack Levels 3 (1/2 of 5 rounded up) - 25 (since 2 x 5 = 10, it defaults to 25).
Level 13 can attack Levels 7 (1/2 of 13 rounded up) - 26 (13 x 2)
So on throughout the levels.
* Varies depending on level. 5 Down / 25 Up.
* Varies depending on level. Level 250 - 250 is the hard limit, then it's Current Level +/- 250. So a Level 250 can hit Level 250 - 500. Level 300 can hit 250 - 550, Level 600 can hit 350 - 850 etc.